House Rules

Opium Den

Drug effects (work in progress):

When the forces of the universe began to weigh heavy on the heart, one often finds themselves turning to the bottle; the pill; the powder for comfort. These provide temporary sanity to an insane world…but they come with a price. Each drug has its’ own affect; the higher the potency, the faster one ends up chasing the dragon.

The effect refers to the number of temporary sanity points the drug restores. I will be removing the indefinite insanity rule, and implementing a new rule where temporary sanity points count as regular sanity (not to exceed your max) but they only last for the duration stated below.

Drug Effect Duration Caveat
Heroin 10d10 24 hours 25% chance per use to loose one die thereafter (not to drop below 1d10)
Opium 10d8 24 hours 25% chance to loose one die thereafter (not to drop below 1d8)
Morphene 10d6 24 hours 20% chance to loose one die thereafter (not to drop below 1d6)
Cocain 1d20+10 24 hours with 15% chance to loose 1/10 of the bonus each use thereafter
Lithium salts 1d50 24 hours -2 to all stats for the day (do not drop below 10)
Barbiturates 2d10+10 8 hours 10% chance to loose 1/10 of the bonus each use thereafter
Canibus 1d10+5 6 hours If used more than once in 6 hours, affects stack, but you take -2 to all skills
Alcohol 1d4/shot 1d4/pint 8 hours Drunken effects apply with failed save
Tobacco 1d4 6 hours Affects do not stack
Peyote 1d10 Special Special


Opium Den

Hero Points (work in progress):

I strongly encourage the use of this site. Any additions made will be rewarded with hero points.

Points Used / Effect
  • 1: Auto hit/success on skill check
  • 2: Auto hit + max damage
  • 3: Auto hit + critical, roll for damage
  • 4: Auto hit + critical + max damage

Note: These cannot be used on saves and you cannot hold more than 4 at a time. Use them or lose them!

House Rules

Concerning the late Roger Carlyle munkybut